They grant the player special bonuses, like making the target stagger more often, or irradiating/poisoning them. Unique / Rare weapons are the strongest, most useful, and generally the best weapons in Fallout 4. Three countries can produce a game changer in nuclear terrorism.Best Unique & Rare Weapons in Fallout 4. Keep it fun, keep it respectful and remember that in the end - it's just a game.In 2016, North Korea conducted two nuclear tests and a staggering 24 ballistic missile. 13 The film made 3.9million on its first day and 10.8million in its opening weekend, finishing fifth at the box office.The power to shape this community is in your hands. The film was released in the United States on January 22, 2016, alongside Dirty Grandpa and The 5th Wave, and was projected to gross 1013million from 2,671 theaters in its opening weekend.Damage Inc.: Pacific Squadron WWII.Hello, I'm y0landi, the creator of Divstat. Afterfall: InSanity - Dirty Arena Edition. Rule 7 - LFG/Clan Recruitment Topic Filters: DiscussionCheating Dome - The Genie provides you with daily codes & cheats.
The AK-74's scaling value, for example, is approximately 1.6. Rather, each weapon has a scaling value. What are weapon scaling values, you ask? Simply put, Firearms does not affect weapon DMG the way you think it does. Weapons with higher base DMG generally scale better. If they have a higher RPM and retain their high base DMG then they are balanced by reducing the magazine capacity, the reload time, or both. Typically, weapons with lower RPM have higher base DMG. See the table below:As you can see, the other native stats are related to scaling values. ![]() With most good talents requiring 2362 firearms we get: 5708 + (2362 x 1.65) = 9605. Say you have the highest roll ilvl31 AUG with 5708 base damage at 0 firearms. Good effort though.EDIT: in fact, knowing the base damage would allow for an accurate DPS calculation for unmodded weapons, as well as useful values like damage output per full mag. Your chart is so incomplete without the base damage range for every weapon. But that gear cheat sheet somebody linked to seems to be right on the money with all the datamined values for 0 firearms. Wireless internet booster for macAll 6 gear pieces having 575 firearms would give you 3450 total without any gear mods. 32 round mag gives it 251478 total damage output per magazine in 2.4 seconds, with 104787 DPS for the first second.Now i feel like it could help demonstrating absolute extremes for these SMG's. And finally, the MP5 comes in at max roll of 4670 + (2362 x 1.35) = 7859. So the raw first second DPS is 120063, but you're only dealing 192100 per mag, which is emptied in 1.6 seconds. For comparison, the Vector base damage values are pretty much identical, except a slightly higher firerate and the mag size being 20% smaller. And with 725 RPM raw DPS for the first second is 116060. ![]() ![]()
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